Build production-ready 3D assets from scratch using Blender. You’ll learn clean topology, modifiers, sculpting, UV unwrapping, PBR texturing (with Substance/Photoshop), lighting, and rendering with Cycles/Eevee. By the end, you’ll publish a polished portfolio piece (prop or character), export to game/AR formats, and understand a real studio workflow from block-out to final render.
Tagline (short): Model, texture, and render stunning 3D assets—start to finished portfolio
